hoi4 strategic bombers worth itupenn fall 2022 courses

The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. 1 reply 0 retweets 3 likes. Tacs are useful if you don't have the industry for specialised aircraft and need some sort of air support. the night *cas* bombing modifier is -90%. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) Up to -30% movement speed to enemy divisions. Read the rules though as they are often banned. Wings of 500 bomb the shit out of any zone. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. It is possible to have a 1940 plane at the start of 1939! Are tactical bombers worth it hoi4? Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. Bomb the infrastructure behind German lines. Is this true? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Can we apply the medium tank templates to light tanks?If we can,how much will they be effective? Hi, let me introduce myself! For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). This. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. Eventually, this will cause enemy units to have insufficient supply and suffer from attrition. Note that your bombers may get targeted by State anti-air . Earthquake relief sale gives you $1000 worth of Steam . If you spot a mistake then you are welcome to fix it. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? Destroys ships that lie in port. Wings with this mission will fight and disrupt any enemy air wings operating in the area. In the table below, determine the mission that will be flown by a wing with multiple missions selected by reading the missions from the first line downwards, stopping at the first mission where the condition is true. Scout planes can continue to accumulate intel up to 5% points above this cap, however, this intel in excess of the cap doesn't contribute to intel against that nation. Air bases can be damaged by strategic bombing missions . Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play Is this the case in hoi4? I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. For example, with 60% air superiority the enemy will suffer a 7% penalty to . In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. The maximum number of planes allowed to join a land battle is 3[2] times the used enemy frontage as a base value. How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. In this section, well list the most-used types. After all, we're here to explain how to use nukes in HOI4. Attacking an enemy province in bad weather or bad terrain. The CAS frontage of a battle can be filled by planes from multiple friendly wings. Would you recommend to use 21 width tank divisions? This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. You do need to throw a few fighters over the island to help prevent excessive disruption, but once you get to the point that you're bombing their airfields faster than they can repair them, their entire air force will unravel. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? The capacity of an air base is shared between allies. So having more support arty by having smaller divisions, boosted by SF (right) would be good. This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. You underestimate AI Tibet's power. Too little offensive power is bad, but too low Org/HP is also bad. Railway guns decrease enemy attack, defense and entrenchment. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. Since you can't tell your bombers what to target anymore, they're useless. Would make it easier to build them. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Only start building tanks when you have achieved full air superiority! the infantry category). This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. There are many battalion types in the game. But this may only work if their air bases are already close to full capacity. The more planes you fly over a state, the faster you will reach the maximum. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Disrupting enemy support planes (and protect allied support planes). It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. Mission efficiency icon: Effects on mission efficiency of an air wing: Effects on mission efficiency in a strategic region: Missions will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing. Is there a template that negates this, other than the Ancient CAS? For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. Air missions - Hearts of Iron 4 Wiki - Paradox Wikis But this is one of the primary uses of strategic bombers. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. No point in destroying factories if they only get shot down and your troops cant push. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. I usually forgo strat bombing for that reason, but I haven't played an MP game, so maybe it's more valuable there than in SP. If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. An ace can increase the amount of attacks, while weather might decrease it (stacking multiplicatively). Available for: Fighter, Heavy Fighter, Jet Fighter. Various countries have focuses that grant research bonuses for e.g. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. Valve Corporation. Deals damage to enemy divisions on the ground. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. The technology, Aerial Minesweeping, must be researched before aircraft will become capable of detecting and neutralizing enemy naval mines. Information, Frequently Asked CAS planes. This detection percentage is modified by other variables. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . How to use nukes in Hearts of Iron 4 | PCGamesN Strategic Bombers can be capable of large damage to your opponents economy if used well, but cost a lot to produce. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. @Fortebrako Since heavy fighters have already low agility, I'd stack them full of Heavy MGs. Press question mark to learn the rest of the keyboard shortcuts. Strategic bombing - Hearts of Iron 4 Wiki - Paradox Wikis All rights reserved. Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions. In order to unlock these airframes, jet engines in the engineering technology research tree must already be researched. That's really useful information. Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. I will not bother to strat bomb an area that I know I can break and take quickly. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. Though expensive, they can be well-worth the cost. The colors and interpretation of the colors is listed in the table below. There's probably also a fair bit of LL going on as well. bombers but in multiplayer you do need them, atleast if youre meeting "good" players. New comments cannot be posted and votes cannot be cast. For modules, try to get more defense, without compromising range too much. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. the left side's bonuses, if they worked fully, would also obviously be even more impactful if you happened to have two of your sorties run at night - not all that uncommon. However, different models of plane within the same type (e.g. Wings with this Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. Questions, Paradox Since intel is are not that good, don't bother building them. By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. so night bombing is definitely the way to go. from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. The rate of mine clearing depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. They get attacked by 91 CAS planes every 8[12] hours. TACs are great for their versatility. Espaol - Latinoamrica (Spanish - Latin America), https://en.wikipedia.org/wiki/Strategic_bomber#Interwar/World_War_II. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. It is VERY effective, but numbers play a big part. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. None of the plane's attributes have an influence on the effectiveness of anti-air. Strats can completely cripple the enemy, but requires a lot of IC. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. Available for: Fighter, Heavy Fighter, Jet Fighter, Rocket Interceptor. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. JavaScript is disabled. As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game). Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Naval bombers en masse are ridiculous. If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. 28% comes from the spy network (2 agents in Italy). This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). Jump to navigation Jump to . When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. I've been told that you should use either CAS or Strats. Divisional anti-air (AA) weapons reduce the damage from CAS. Reply. 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. Please see the. Transport plane: Deploys paratroopers and drops supplies. r/hoi4. Tactical bomber: Can be outfitted for any role, but is best used as CAS. However I don't know how exactly strategic bombing works, and the wiki doesn't help much. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. The supply given by this is used to make up supply deficits in the assigned strategic region, meaning that only units that don't receive sufficient supplies from normal sources will receive air supply. Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). [14], Available for: Fighter (needs to be unlocked by country rule). This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. They can attack enemy convoys carrying troops. Does it affect just CAS or any aircraft with a CAS mission available, i.e. Are signal company and recon company worth it? Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range. Only do this if you have plenty of fuel, when not at war. Medium tanks typically offer the best of both worlds. Through Officers of the Service Role focus. You need to sign in or create an account to do that. on Paradox technology, Legal Air superiority. CAS provide an attack bonus which boosts the stats of friendly units in the combat. Mission efficiency bonuses (e.g. This page was last edited on 21 February 2023, at 12:35. Scout planes can only contribute up to 20-30% of intel in a given area. If in a mp game yes, vs ai no. For a better experience, please enable JavaScript in your browser before proceeding. Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Is getting strategic bombers worth it? : r/hoi4 - reddit In the . Tanks are very expensive, build planes first. This item will only be visible to you, admins, and anyone marked as a creator. Bombed Germany a bunch so their economy sucked. Bombs enemy buildings to cripple their industry. Solution? Bomb Scotland's infrastructure into dust and watch them all die. What is better: large or small divisions? State anti-air can also reduce air superiority in an air region. Air bases are needed for the operation of aircraft. I know GB can get a national focus making their fighters 10% cheaper to build, which probably helps out. Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. Create an account to follow your favorite communities and start taking part in conversations. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. What does it affect ? Strategic bombers can be fought in the air by fighters. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. 1.4K. Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. Use the attrition graph to determine how much reliability your variant equipment needs. Creating divisions is one of the most important aspects of Hearts of Iron IV. Press question mark to learn the rest of the keyboard shortcuts. ), and due to night penalty, I have always thought that the air force performs better if they do all of them during the day rather than at night. on Paradox technology, Legal so if the night bombing penalty reduction worked, the overall penalty would only be -45%. Another fun fact is that this is in global hours, but day/night is calculated in local hours. How to Use Nukes in HOI4 - SideGamer Carefully consider the opportunity cost of committing many factories to a strategic bombing campaign. Press question mark to learn the rest of the keyboard shortcuts. Nukes help a lot. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. An air wing may be created only if there are sufficient planes and service manpower available. Scout Planes perform aerial scouting and intel gathering. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. . ac valhalla asgard choices thor tyr or freyja, 25 Febbraio 2023 , 25 Febbraio 2023 AA inside divisions can reduce this penalty. And this is actually helped by them having a huge air force, because the AI never disbands air wings. Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. All types of planes may be located at these air bases, including carrier-capable models. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. When should I use Fighters or Heavy Fighters :: Hearts of Iron IV Situational (if you need lots of PP): State Serves the Military (Fascist). It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . How should you build your strat bombers.I'm going to stream tonight (day of release) a strat bom. So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. Since you can't tell your bombers what to target anymore, they're useless. Naval strike. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. Air warfare is managed in the corresponding strategic air map mode. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. The maximum air base level is 10[2], for a maximum of 2,000 aircraft. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. Heavy fighters have a long range and powerful weapons. This item has been removed from the community because it violates Steam Community & Content Guidelines. Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. Example: A battle takes place in a forest province (-10% enemy air superiority). Would you care to add a template for heavy fighters as air superiority/escorts for bombers? Wings with this mission target enemy ships, both inside and outside of naval battles. CAS deals damage directly to enemy divisions in combat. When attacking ships, the probability is [13]. Wings can be split or multiple wings of the same type merged into one in the air base view. bombing results are fairly noisy. Dropping a nuke is done from the Default Map view. At 4000 allied planes versus 500 enemy planes, adding 1000 planes to the allied side only increases allied air superiority by 1.3 percentage points. Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. Then invaded, and send in CAS. Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. You need a strategic bomber station within range of the target province . Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. This is a community maintained wiki. The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. What is the current air speed / agility / attack / defence formula It is not just a problem of strategic bombers as a whole but there are also no specific missions for tactical air, which is a lot more accurate. Damage will reduce the capacity the base can hold until repaired. on Paradox technology, Legal Example below: As the UK player, there is 60% intel about Italy's air force. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. You will consume fuel and increase the risk of air accidents while running pilot exercises. Same goes for AA. That is, the battleship will lose 1.5 hit points out of its total of 150 hit points. Very cost-effective way of killing the enemy navy. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. Press question mark to learn the rest of the keyboard shortcuts. They can perform Strategic Bombing air missions, as well as drop nuclear bombs. This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. Pilot exercises. Professional Officer Corps, earns itself back after 350 army XP. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. An air wing can support any land combat in provinces within its range. Give me your favorite Strategic Bomber design. : r/hoi4 You must log in or register to reply here. Do you like to use Strat bombers, . Defending the Soviet Union from invasion? The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). Each type of an air wing has a defined air superiority power value that describes how effective it is in domination of the sky (see table below). All of their airfields became overcrowded (because they were wrecked) and their civilian factories were flattened so they couldn't repair them as quickly as I bombed them. The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. At the same time I will . Mission efficiency in a strategic region is shown in the strategic air view window, that is shown if you click a strategic region in the strategic air map mode.

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hoi4 strategic bombers worth it